
Overview:
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.
Changelog:
V0.32.0.1:
Content
New final ending. (more complex quest line. Requires previous final ending to unlock in any future run)
Added new challenge ranks, up to 20 uniques, then repeating simple enemy power increases.
Doing various more difficult endings counts as bonus challenge rank. (+1 for simple end. Up to +5 for new true end)
New events
3 new unique characters
3-5 new species
Custom standard (New game mode)
Generally combines custom character creation with standard mode in a less overwhelming way, where unlocks matter.
In start menu, you can open a compact panel with some options.
Options include starting essences, profession, traits, difficulty mods and new special modifiers.
They increase/decrease points. Stay within certain values to choose difficulty.
Winning on higher difficulties counts as higher challenge ranks for unlocks, stacking with ending bonuses.
Default standard with +/-0 points now counts as hard.
Can also buy randomly generated starters. Can include uniques you’ve already won standard with.
Available options in each category are randomly chosen from unlocked ones. Total options increase slightly with more unlocks.
Can now also select the core main characters for standard etc. for their unique mc properties.
Sextraining:
Existing pictures for unique characters appear when fitting.
Some more options.
Rebalanced progression to be easier early on and scale less.
Added two types of stacks to partner’s parts.
performing actions with those grants bonus fun/exp/lust and moves stacks to another part.
updated UI, closeups and descriptions a bit.
Dating:
Locations have daily effects like special events etc.
New card upgrades, including rare ones to remove starter property/limit of cards.
Breeding more consistent and can also appear as character events.
Combat:
Many Items (mostly weapons) grant percentage based strength/magic increases.
Charges now grant flat base increases. More useful now early on or on weak characters.
Offensive stat order changed. First all flat increases, then multipliers. Previously multiplier only affected base value.
(Example: 4 str with +50% sword = 6 dmg. +4 charges = 12 dmg.)
Values may be a bit high currently, especially with upgrades.
Generally the player is quite a bit stronger now due to weapon difference to enemies, for more flexible challenge rank climbing.
Wasteland tiles now apply lesser radiation effects when stood on.
Noteworthy Bugfixes:
Brothel characters were moved into first room on load.
Couldn’t use equipped items in party preparation.
Work tasks were affected by items.
Pogu wasn’t recruitable.
Some uniques could be duplicated.
Portal entry could softlock.
Many small bugfixes.
size: 1030 megabytes






